In this article we interface Flame Sensor with Arduino and learn all the steps to build Fire Alarm System by using Arduino, flame sensor and Dot matrix display. Flame sensor module has a photodiode to detect the light and an op-amp to control the sensitivity. It is used to detect fire and provide a HIGH signal upon the detection. Arduino reads the signal and provides alert by turning on the buzzer and Dot Matrix Fire Animation. The flame sensor used here is an IR based flame sensor. We have also used the same concept to detect fire in our Fire Fighting Robot, you can also check that our if you are interested.
Fire Alarm Systems are very common in commercial building and factories, these devices usual contain a cluster of sensors that constantly monitors for any flame, gas or fire in the building and triggers an alarm if it detects any of these. One of the simplest way to detect fire is by using an IR Flame sensor, these sensors have an IR photodiode which is sensitive to IR light. Now, in the event of a fire, the fire will not only produce heat but will also emit IR rays, yes every burning flame will emit some level of IR light, this light is not visible to human eyes but our flame sensor can detect it and alert a microcontroller like Arduino that a fire has been detected.
Circuit Diagram
Components Required
Arduino Uno (any Arduino board can be used)
IR Flame sensor module
Dot Matrix Display 8x8
Buzzer
Jumper wires
For Programmed ardunio Uno & Price:
Flame Sensor
The flame sensor detects and responses to the presence of fire or flame. The module is based on the IR receiver and basically detects the presence of flammable gases likes nitrogen, hydrogen, carbon mono oxide. The sensor can be directly interfaced with I/O pins of processors and controllers. It works in the wavelength of the range between 760 nm to 1100 nm in the light source.
Specification
Voltage supply: 3.3-5V
Signal detection capacity: adjustable
Wavelength range: 760 nm-1100 nm
Detection angle: up to 60 degree
Fast response time
Easy to use
Applications of flame sensors
Fire alarm
Firefighting robot
Home security system
Installing the Arduino_Library
Download Led Control library
Subscribe and Download code.
In your Arduino IDE, to install the libraries go to Sketch > Include Library > Add .ZIP library… and select the library you’ve just downloaded.
After installing the required libraries, copy the following code to your Arduino IDE.
Subscribe and Download code.
Arduino Code
#include <LedControl.h>
const int numDevices = 1; // number of MAX7219s used in this case 2
const long scrollDelay = 120; // adjust scrolling speed
unsigned long bufferLong [14] = {0};
LedControl lc=LedControl(12,11,10,numDevices);//DATA | CLK | CS/LOAD | number of matrices
const unsigned char scrollText[] PROGMEM ={"NO FIRE"};
const int buzzerPin = 8;
const int flamePin = 9;
int Flame = HIGH;
int theHeightTarget[8];
int theHeightCurrent[8];
int fireHeight = 0;
int sparkX = 0;
void setup()
{
for (int x=0; x<numDevices; x++)
{
lc.shutdown(x,false); //The MAX72XX is in power-saving mode on startup
lc.setIntensity(x,8); // Set the brightness to default value
lc.clearDisplay(x); // and clear the display
}
pinMode(buzzerPin, OUTPUT);
pinMode(flamePin, INPUT);
Serial.begin(9600);
}
void loop(){
Flame = digitalRead(flamePin);
if (Flame== LOW)
{
Serial.println("Fire!!!");
digitalWrite(buzzerPin, HIGH);
lc.clearDisplay(0);
FireDisplay();
}
else
{
Serial.println("No worries");
digitalWrite(buzzerPin, LOW);
lc.clearDisplay(0);
scrollMessage(scrollText); //scrollFont();
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const unsigned char font5x7 [] PROGMEM = { //Numeric Font Matrix (Arranged as 7x font data + 1x kerning data)
B00000000, //Space (Char 0x20)
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
3,//cambias el tamaño del espacio entre letras
B01000000, //!
B01000000,
B01000000,
B01000000,
B01000000,
B00000000,
B01000000,
2,
B10100000, //"
B10100000,
B10100000,
B00000000,
B00000000,
B00000000,
B00000000,
4,
B01010000, //#
B01010000,
B11111000,
B01010000,
B11111000,
B01010000,
B01010000,
6,
B00100000, //$
B01111000,
B10100000,
B01110000,
B00101000,
B11110000,
B00100000,
6,
B11000000, //%
B11001000,
B00010000,
B00100000,
B01000000,
B10011000,
B00011000,
6,
B01100000, //&
B10010000,
B10100000,
B01000000,
B10101000,
B10010000,
B01101000,
6,
B11000000, //'
B01000000,
B10000000,
B00000000,
B00000000,
B00000000,
B00000000,
3,
B00100000, //(
B01000000,
B10000000,
B10000000,
B10000000,
B01000000,
B00100000,
4,
B10000000, //)
B01000000,
B00100000,
B00100000,
B00100000,
B01000000,
B10000000,
4,
B00000000, //*
B00100000,
B10101000,
B01110000,
B10101000,
B00100000,
B00000000,
6,
B00000000, //+
B00100000,
B00100000,
B11111000,
B00100000,
B00100000,
B00000000,
6,
B00000000, //,
B00000000,
B00000000,
B00000000,
B11000000,
B01000000,
B10000000,
3,
B00000000, //-
B00000000,
B11111000,
B00000000,
B00000000,
B00000000,
B00000000,
6,
B00000000, //.
B00000000,
B00000000,
B00000000,
B00000000,
B11000000,
B11000000,
3,
B00000000, ///
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B00000000,
6,
B01110000, //0
B10001000,
B10011000,
B10101000,
B11001000,
B10001000,
B01110000,
6,
B01000000, //1
B11000000,
B01000000,
B01000000,
B01000000,
B01000000,
B11100000,
4,
B01110000, //2
B10001000,
B00001000,
B00010000,
B00100000,
B01000000,
B11111000,
6,
B11111000, //3
B00010000,
B00100000,
B00010000,
B00001000,
B10001000,
B01110000,
6,
B00010000, //4
B00110000,
B01010000,
B10010000,
B11111000,
B00010000,
B00010000,
6,
B11111000, //5
B10000000,
B11110000,
B00001000,
B00001000,
B10001000,
B01110000,
6,
B00110000, //6
B01000000,
B10000000,
B11110000,
B10001000,
B10001000,
B01110000,
6,
B11111000, //7
B10001000,
B00001000,
B00010000,
B00100000,
B00100000,
B00100000,
6,
B01110000, //8
B10001000,
B10001000,
B01110000,
B10001000,
B10001000,
B01110000,
6,
B01110000, //9
B10001000,
B10001000,
B01111000,
B00001000,
B00010000,
B01100000,
6,
B00000000, //:
B11000000,
B11000000,
B00000000,
B11000000,
B11000000,
B00000000,
3,
B00000000, //;
B11000000,
B11000000,
B00000000,
B11000000,
B01000000,
B10000000,
3,
B00010000, //<
B00100000,
B01000000,
B10000000,
B01000000,
B00100000,
B00010000,
5,
B00000000, //=
B00000000,
B11111000,
B00000000,
B11111000,
B00000000,
B00000000,
6,
B10000000, //>
B01000000,
B00100000,
B00010000,
B00100000,
B01000000,
B10000000,
5,
B01110000, //?
B10001000,
B00001000,
B00010000,
B00100000,
B00000000,
B00100000,
6,
B01110000, //@
B10001000,
B00001000,
B01101000,
B10101000,
B10101000,
B01110000,
6,
B01110000, //A
B10001000,
B10001000,
B10001000,
B11111000,
B10001000,
B10001000,
6,
B11110000, //B
B10001000,
B10001000,
B11110000,
B10001000,
B10001000,
B11110000,
6,
B01110000, //C
B10001000,
B10000000,
B10000000,
B10000000,
B10001000,
B01110000,
6,
B11100000, //D
B10010000,
B10001000,
B10001000,
B10001000,
B10010000,
B11100000,
6,
B11111000, //E
B10000000,
B10000000,
B11110000,
B10000000,
B10000000,
B11111000,
6,
B11111000, //F
B10000000,
B10000000,
B11110000,
B10000000,
B10000000,
B10000000,
6,
B01110000, //G
B10001000,
B10000000,
B10111000,
B10001000,
B10001000,
B01111000,
6,
B10001000, //H
B10001000,
B10001000,
B11111000,
B10001000,
B10001000,
B10001000,
6,
B11100000, //I
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B11100000,
4,
B00111000, //J
B00010000,
B00010000,
B00010000,
B00010000,
B10010000,
B01100000,
6,
B10001000, //K
B10010000,
B10100000,
B11000000,
B10100000,
B10010000,
B10001000,
6,
B10000000, //L
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B11111000,
6,
B10001000, //M
B11011000,
B10101000,
B10101000,
B10001000,
B10001000,
B10001000,
6,
B10001000, //N
B10001000,
B11001000,
B10101000,
B10011000,
B10001000,
B10001000,
6,
B01110000, //O
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B01110000,
6,
B11110000, //P
B10001000,
B10001000,
B11110000,
B10000000,
B10000000,
B10000000,
6,
B01110000, //Q
B10001000,
B10001000,
B10001000,
B10101000,
B10010000,
B01101000,
6,
B11110000, //R
B10001000,
B10001000,
B11110000,
B10100000,
B10010000,
B10001000,
6,
B01111000, //S
B10000000,
B10000000,
B01110000,
B00001000,
B00001000,
B11110000,
6,
B11111000, //T
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
6,
B10001000, //U
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B01110000,
6,
B10001000, //V
B10001000,
B10001000,
B10001000,
B10001000,
B01010000,
B00100000,
6,
B10001000, //W
B10001000,
B10001000,
B10101000,
B10101000,
B10101000,
B01010000,
6,
B10001000, //X
B10001000,
B01010000,
B00100000,
B01010000,
B10001000,
B10001000,
6,
B10001000, //Y
B10001000,
B10001000,
B01010000,
B00100000,
B00100000,
B00100000,
6,
B11111000, //Z
B00001000,
B00010000,
B00100000,
B01000000,
B10000000,
B11111000,
6,
B11100000, //[
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B11100000,
4,
B00000000, //(Backward Slash)
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000000,
6,
B11100000, //]
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B11100000,
4,
B00100000, //^
B01010000,
B10001000,
B00000000,
B00000000,
B00000000,
B00000000,
6,
B00000000, //_
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B11111000,
6,
B10000000, //`
B01000000,
B00100000,
B00000000,
B00000000,
B00000000,
B00000000,
4,
B00000000, //a
B00000000,
B01110000,
B00001000,
B01111000,
B10001000,
B01111000,
6,
B10000000, //b
B10000000,
B10110000,
B11001000,
B10001000,
B10001000,
B11110000,
6,
B00000000, //c
B00000000,
B01110000,
B10001000,
B10000000,
B10001000,
B01110000,
6,
B00001000, //d
B00001000,
B01101000,
B10011000,
B10001000,
B10001000,
B01111000,
6,
B00000000, //e
B00000000,
B01110000,
B10001000,
B11111000,
B10000000,
B01110000,
6,
B00110000, //f
B01001000,
B01000000,
B11100000,
B01000000,
B01000000,
B01000000,
6,
B00000000, //g
B01111000,
B10001000,
B10001000,
B01111000,
B00001000,
B01110000,
6,
B10000000, //h
B10000000,
B10110000,
B11001000,
B10001000,
B10001000,
B10001000,
6,
B01000000, //i
B00000000,
B11000000,
B01000000,
B01000000,
B01000000,
B11100000,
4,
B00010000, //j
B00000000,
B00110000,
B00010000,
B00010000,
B10010000,
B01100000,
5,
B10000000, //k
B10000000,
B10010000,
B10100000,
B11000000,
B10100000,
B10010000,
5,
B11000000, //l
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B11100000,
4,
B00000000, //m
B00000000,
B11010000,
B10101000,
B10101000,
B10001000,
B10001000,
6,
B00000000, //n
B00000000,
B10110000,
B11001000,
B10001000,
B10001000,
B10001000,
6,
B00000000, //o
B00000000,
B01110000,
B10001000,
B10001000,
B10001000,
B01110000,
6,
B00000000, //p
B00000000,
B11110000,
B10001000,
B11110000,
B10000000,
B10000000,
6,
B00000000, //q
B00000000,
B01101000,
B10011000,
B01111000,
B00001000,
B00001000,
6,
B00000000, //r
B00000000,
B10110000,
B11001000,
B10000000,
B10000000,
B10000000,
6,
B00000000, //s
B00000000,
B01110000,
B10000000,
B01110000,
B00001000,
B11110000,
6,
B01000000, //t
B01000000,
B11100000,
B01000000,
B01000000,
B01001000,
B00110000,
6,
B00000000, //u
B00000000,
B10001000,
B10001000,
B10001000,
B10011000,
B01101000,
6,
B00000000, //v
B00000000,
B10001000,
B10001000,
B10001000,
B01010000,
B00100000,
6,
B00000000, //w
B00000000,
B10001000,
B10101000,
B10101000,
B10101000,
B01010000,
6,
B00000000, //x
B00000000,
B10001000,
B01010000,
B00100000,
B01010000,
B10001000,
6,
B00000000, //y
B00000000,
B10001000,
B10001000,
B01111000,
B00001000,
B01110000,
6,
B00000000, //z
B00000000,
B11111000,
B00010000,
B00100000,
B01000000,
B11111000,
6,
B00100000, //{
B01000000,
B01000000,
B10000000,
B01000000,
B01000000,
B00100000,
4,
B10000000, //|
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
2,
B10000000, //}
B01000000,
B01000000,
B00100000,
B01000000,
B01000000,
B10000000,
4,
B00000000, //~
B00000000,
B00000000,
B01101000,
B10010000,
B00000000,
B00000000,
6,
B01100000, // (Char 0x7F)
B10010000,
B10010000,
B01100000,
B00000000,
B00000000,
B00000000,
5,
B00000000, // smiley
B01100000,
B01100110,
B00000000,
B10000001,
B01100110,
B00011000,
5
};
void scrollFont() {
for (int counter=0x20;counter<0x80;counter++){
loadBufferLong(counter);
delay(500);
}
}
// Scroll Message
void scrollMessage(const unsigned char * messageString) {
int counter = 0;
int myChar=0;
do {
// read back a char
myChar = pgm_read_byte_near(messageString + counter);
if (myChar != 0){
loadBufferLong(myChar);
}
counter++;
}
while (myChar != 0);
}
// Load character into scroll buffer
void loadBufferLong(int ascii){
if (ascii >= 0x20 && ascii <=0x7f){
for (int a=0;a<7;a++){ // Loop 7 times for a 5x7 font
unsigned long c = pgm_read_byte_near(font5x7 + ((ascii - 0x20) * 8) + a); // Index into character table to get row data
unsigned long x = bufferLong [a*2]; // Load current scroll buffer
x = x | c; // OR the new character onto end of current
bufferLong [a*2] = x; // Store in buffer
}
byte count = pgm_read_byte_near(font5x7 +((ascii - 0x20) * 8) + 7); // Index into character table for kerning data
for (byte x=0; x<count;x++){
rotateBufferLong();
printBufferLong();
delay(scrollDelay);
}
}
}
// Rotate the buffer
void rotateBufferLong(){
for (int a=0;a<7;a++){ // Loop 7 times for a 5x7 font
unsigned long x = bufferLong [a*2]; // Get low buffer entry
byte b = bitRead(x,31); // Copy high order bit that gets lost in rotation
x = x<<1; // Rotate left one bit
bufferLong [a*2] = x; // Store new low buffer
x = bufferLong [a*2+1]; // Get high buffer entry
x = x<<1; // Rotate left one bit
bitWrite(x,0,b); // Store saved bit
bufferLong [a*2+1] = x; // Store new high buffer
}
}
// Display Buffer on LED matrix
void printBufferLong(){
for (int a=0;a<7;a++){ // Loop 7 times for a 5x7 font
unsigned long x = bufferLong [a*2+1]; // Get high buffer entry
byte y = x; // Mask off first character
lc.setRow(3,a,y); // Send row to relevent MAX7219 chip
x = bufferLong [a*2]; // Get low buffer entry
y = (x>>24); // Mask off second character
lc.setRow(2,a,y); // Send row to relevent MAX7219 chip
y = (x>>16); // Mask off third character
lc.setRow(1,a,y); // Send row to relevent MAX7219 chip
y = (x>>8); // Mask off forth character
lc.setRow(0,a,y); // Send row to relevent MAX7219 chip
}
}
void FireDisplay(){ // Send row to relevent MAX7219 chip
//lc.clearDisplay(0);
// set Heights
if (int(random(1)) == 0) {
for (int x = 0; x < 8; x++) {
theHeightTarget[x] = int(random(5)) + 1;
}
}
// update
for (int x = 0; x < 8; x++) {
if (theHeightTarget[x] > theHeightCurrent[x])theHeightCurrent[x]++;
if (theHeightTarget[x] < theHeightCurrent[x])theHeightCurrent[x]--;
}
// show display
for (int x = 0; x < 8; x++) {
for (int y = 0; y < theHeightCurrent[x]; y++) {
lc.setLed(0, x, y, 1);
}
for (int y = theHeightCurrent[x]; y < 8; y++) {
lc.setLed(0, x, y, 0);
}
}
// spark – Funkenflug
sparkX = int(random(8));
if (int(random(40)) == 0) {
for (int y = 4; y < 8; y++) {
if (y == 4) {
lc.setLed(0, sparkX, y, 1);
} else {
lc.setLed(0, sparkX, y, 1);
lc.setLed(0, sparkX, y - 1, 0);
}
delay(25);
}
} else {
delay(100);
}
}
Pay and get arduino code.
Comments